I thought I might try a series of posts on Fridays this year. Maybe not every Friday, but as we used to say… a post will be here on A Friday.
Lots of things going on lately, chief among them is I started a new job. Really happy I did and you can hit up my LinkedIn profile if you’re curious where I went, whether I’m happy about the move, or if we’re hiring. (here’s a hint:
I’m very happy about I love the new opportunity)
I’ll make the first one brief. I’m not really sure what I’ll cover in these posts yet. I could cover some technical bits (like how I’m ramping up at work – doing bug fixes by first creating end-to-end tests that confirm the bug, and implementing the fix!) or I could talk about some social agenda bits that are going on around the Pacific North West (like why I decided we would give to the Hope Link charity). I could talk about hobbies I don’t have enough time to do such as painting, brewing, … or guitar. Or I might even cover a video game or two (the new Pokemon for Switch is just great btw).
I’ll leave it here for now. The exercise is to just get posts going.
I just managed to swing a day to night cycle in Unity and it only took me … 30 minutes! and it’s beautiful to boot. I’m using some assets from Synty Studios which turned me on to an awesome, and totally free, post processing stack that looks great in the day to night cycle.
Continue reading Day / Night cycle
I setup an SSL-enabled Apache server on Lightsail today in 15 minutes. I would have spent less time on it if I had gone directly to Let’s Encrypt, but I’ll share the steps in case anyone wants a quick-and-easy SSL-enabled web server. I’m using Ubuntu 16.04.3 LTS so… you’re mileage may vary.
Continue reading Going Secure
It happened yet again… I went back to the billing console in AWS and I realized my reserved instance was no longer reserved… my bill was double. Yay.
So I opted to check out Lightsail. It’s an AWS service that makes virtual private servers on the cloud easy. I opted for a relatively small instance to run my website and now I’m only paying $10 a month. I went with an Ubuntu image and it was easy to move all my bits from my previous reserved instance over to Lightsail. Now I’m not going to worry about my monthly bill surprising me next time!
Continue reading Slow progress
I wanted to get a fresh hop going this year as last year our kitchen went kaput and I couldn’t use those hops. So this year… I was ready. I harvested a full bowl of hops (with the help of Gigi), I dried them out, I stopped after work at the brew store to build a nice Czech Pilsner (minus the hops!)… and I was ready for a brew day on Saturday.
Continue reading Pico Disaster
After looking into Unity’s 9-slice sprites I haven’t spent a lot of time (read: zero) working on my project. Turns out the 9-slice sprites really suck for grid alignment and tilemaps.
I’m moving over to use Super Tilemap Editor instead. It has some nice editing tools that I hope will be useful in designing rooms for the dungeons. Today I’m breaking my zero percent streak.
I finally signed up for guitar lessons. I’ve been playing Rocksmith for about a year and that’s fun but I haven’t been consistent and I haven’t noticed a steady improvement. So I decided to augment my Rocksmith time with some lessons… and hopefully lessons will drive me to play more on my guitar. 10k hours here I come!
Can’t say much other than life has been fairly busy. Our kitchen remodel is finally done. It only took 3+ months of actual construction but that was after 6 months of waiting for them to get started. Now that it is done I expect to send out some invites to friends in the area for a potluck!
Game development has been slow but I have been working step by step on http://www.averagejoesoftware.com/. I have automated builds published to the site (that I’m not publicly sharing yet) and a link to a Trello bug board. I haven’t exposed the feature board yet but that’s setup too.
Continue reading Lacking Updates Again
I’m at that point in my game development process where I have a limited number of things that must be done before I can release 0.1. This is sort of a make-it-or-break-it point in my project.
Here’s what’s on the list…
Continue reading What’s left?