What’s left?

I’m at that point in my game development process where I have a limited number of things that must be done before I can release 0.1. This is sort of a make-it-or-break-it point in my project.

Here’s what’s on the list…

Win Condition

Each game should have a condition that allows the player to “win”. In my game this would be the completion of the dungeon or some scenario (such as destroying all portals). This should be easy to do.

Title Screen

I still don’t have a title screen or a title for my game. This should be easy enough to add.

Game Over Screen

It would be nice to know when you’ve utterly failed and have some options for what to do next in the game. This screen isn’t that difficult.


What you say!? Capturing data about the user so I can nefariously use it against them? Oh ho ho ho ho, how fiendish of me you say? Not really. I would like to know if there’s a particular jump that’s not working well or if a run through takes too long or not enough time. This will allow me to improve the mechanics as I work towards a 1.0 release.

Sound… and Music

Here’s the real hard bit. I’m horrible at writing, composing, looping, or trying to build music. Everything else I can fake pretty well. If you know of any good sound libraries or music enthusiasts that want to work for beer… please let me know!

I have a few nice to haves as well but I’ll save those for another time.

So why write all this down? Two reasons:

  • I need a place where I can reflect on the things I think I need to do and making it public helps create a forcing function to actually completing them.
  • I want to be in the habit of writing updates so I can communicate with my player base more frequently. Right now my player base is all of 2 people (thanks guys!) but I hope to expand that when 0.1 is ready.